If the wearer is lawful good, this bonus is increased to +5. Dropped by the Defaced Sister in Abandoned Keep if Tristian doesn't destroy it. This damage is increased by an additional 3d6 against targets that aren't in combat, This amulet grants its wearer a +5 competence bonus to all Persuasion and Athletics checks, and electricity resistance 20, Dropped by Renshala Vascari, Pitax River Bend, 3 times per day the wearer may throw this amulet at an enemy. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. This helm increases the wearer's AC by +2 and gives a +3 bonus to Persuasion checks made to intimidate. Only chaotic characters can equip it, The wearer of this ring can, after resting while wearing it, activate up to 4 abilities from the list below. Summons a pet cat. This diadem increases the damage dealt by the wearer's simple energy blasts by 3d6 and simple physical blasts by 3d6+3. Cat's Feral Instincts provide +2 morale bonus on Perception and Lore (Nature) checks. Good chars only, Chest behind the sun/moon puzzle, Dwarven Ruins/Trobold bottom floor, +3 Wisdom; cast Angelic Aspect once a day as a 9th level wizard, Negative Energy Resistance 30, Fire, Cold, Electricity, Acid resistance 10, cast Searing Light once a day as a 5th level cleric, +8 enhancement bonus to Strength and increases their movement speed by 20, Semi-random artisan reward, Dragn - South Narlmarches Mastercraft Item, +5 competence bonus to Trickery checks +3 resistance bonus to Reflex saving throws. Shock arrows deal an additional 1d6 electricity damage, The owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. Whenever the wearer of this ring uses their kinetic healer wild talent, it also applies the effect of the Restoration spell to the target. Gracable: light weapons, natural weapons (claws, bite), rapier. Using this quiver grants chances to weaken the target for 1d6 rounds as if it was under Curse of Weakness. Enhancement bonus, Bag in Wererat Lair. With a light weapon, elven curve blade, estoc or rapier made for a creature of your size category, you may use you Dexterity modifier instead of Strength on attack rolls. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Wearer gets +1 bonus to all attack rolls with bombs. Dropped by Darven. Pathfinder: Kingmaker ... Transmuter (Wizard 7), Bandit x2 (Fighter 8), Bandit x2 (Rogue 8). The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Only lawful characters can equip it, This ring grants its wearer a +5 competence bonus to Use Magic Device checks and the ability to cast Dispel Magic twice a day as a 7th level wizard, This ring grants its wearer a +2 deflection bonus to AC and +3 bonus to saving throws against Conjuration spells, This ring grants its wearer a +1 bonus damage rolls with bows and a +2 luck bonus on lore (Nature) checks, This ring grants its wearer a +4 enhancement bonus to Charisma, +4 competence bonus to Stealth and Trickery checks, +4 bonus to attack rolls made to confirm critical hits and a +2 bonus to DC of mind-affecting spells cast by the wearer. Cast Vampiric Touch on crit. +5 morale bonus on Athletics checks, and the ability to cast Inflict Critical Wounds 3 times a day as a 7th level cleric, Cast Searing Light twice a day as a 8th level cleric, Chance to cast either Slay Living, Confusion or Crushing Despair on crit, In the well in Oleg's Trading post in the final chapter, On hit, dazzles the target for 1d4 rounds, and has a chance to cast Blindness on it (DC 21 Fortitude negates), Appears in throne room chest at some point (Trade with the Outer Planes project? Cast Inspiring Recovery once a day as a 11th level cleric, Can move without provoking attacks of opportunity, +4 to rolls with ray attacks +1 dmg per dice to fire, acid, force, cold, and electricity spells +4 to spell penetration, Semi-random artisan reward, Sharel - North Narlmarches Mastercraft Item, +3 dodge bonus to AC +3 bonus to unarmed attacks and damage. If the wearer has the ability to Channel Positive Energy, it increases the amount of damage to undead and heal to the living by +2d6, This circlet grants its wearer the ability to cast Restoration once a day as a 7th level cleric, This helmet grants its wearer a +5 bonus on saving throws against spells of the Illusion school and +2 insight bonus to AC, Chest behind hidden wall, Tenebrous Depths level 10. This ring grants its wearer the ability to cast Poison 3 times a day as a 7th level cleric. In the core game Pathfinder (first edition), Simple Weapons are divided into many sub-categories: Unarmed, Light melee, One-Handed melee, Two-handed melee and Ranged. At level 20 the wearer becomes immune to fatigue and exhaustion. All electricity spells cast by the wearer inflict an additional 1 damage per die. Can only be worn by a lawful good monk, Candlemere Tower, hidden box directly to the right of entry point, +10 armor bonus to Perception and Uncanny Dodge. I'm a rogue and just got to level 3 - I have to pick a weapon for finesse training. It worked on scimitars in 3.0 or 3.5 DnD, but that is not the case in Pathfinder. Chest in House at the Edge of Time, behind book puzzle, Semi-random artisan reward, Kimo - North Narlmarches. This belt makes 1st and 2nd level spells cast by the wearer Empowered and Extended, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17 Hidden chest in Pitax Palace, This belt grants its wearer the ability to cast Stoneskin once a day as a 7th level wizard, This belt allows an alchemist to use 4 additional bombs a day, This belt grants its wearer a +2 enhancement bonus to Constitution. Cold resistance 10; cast beast shape I (wolf) spell once per day. On crit stun for 1d4 rounds, fort 17 DC, if saved stagger for 1 round. Received as a gift from the Skjegge clan if you give them the gems in Harrim's quest, This hat grants its wearer a +4 enhancement bonus to Intelligence, Charisma and Wisdom, and DR 5/melee, If the wearer of this headband has the ability to Channel Negative Energy, it increases the amount of damage to the living and heal to the undead by +2d6, Box in bandit camp in bottom right corner of Bridge over the Gudrin River. Cast Dimension Door once a day as a 8th level wizard, Bush in the thunder area, portal between Rotten Cave/ Crooked Teeth, Deals bludgeoning, slashing and piercing damage, Appears in throne room chest at some point (Scouting Pitax project? Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. Light Simple Weapons also all have the quality Finesse Wielding. 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