If it succeeds, it gets to force an opponent to sucker-punch one of their own allies—or, depending on the local terrain, walk directly into a chasm or a river of lava or something. If the statblock says DC 12, and the DM thinks its weak (and it most certainly is), the DM can make it DC 15, or DC 25, or whatever. Your request is much much bigger than I believe you intended. If you forfeit your reactions, that threat no longer stands, and your opponents will have a larger pool of actions they can safely perform. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. They can join the fight immediately, alongside their comrades, and julienne away. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. Kavalrachni have a double War Pick Multiattack, no doubt to make up for their inability to Enlarge. Enlarge for more damage, and suddenly you’re dealing two attacks with an Enlarged King’s Knife every round with advantage–which can really help these Duergar punch up. If the xarrorn needs to reposition in order to strike two or more, it does so. For this reason, gaining advantage on attack rolls is central to the duergar soulblade’s strategy, and it happens to have a couple of different ways of doing this built-in. Here is the Mordenkainen’s Tome Of Foes Pdf for your mobile device, we took an extra effort to provide this PDF for you, make sure to share this post. Favor the hammer, unless the warlord can’t actually reach an enemy to hit them with it. Seriously. These include call lightning, conjure barrage, fireball, lightning bolt, sleet storm and web. Errata may fix that. Mordenkainen’s Tome of Foes must be pretty close to being finished because today we have a look at a print preview of some of what awaits us inside. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. This whole sequence doesn’t work either—see Jacob L and JP’s comments below. Enlarge (Recharges after a Short or Long Rest): For 1 minute, the Duergar magically increases in size, along with anything it is wearing or carrying. PDF download links are no longer available. Sometimes he creates wholly new monsters for us. But in the duergar despot’s case, its Multiattack allows it to replace any or all of its melee attacks with Flame Jet! But Flame Jet is an area effect that according to the Targets in Area of Effect table in chapter 8 of the Dungeon Master’s Guide can be expected to flambé three opponents, for an expected total of 40 fire damage (assuming a 50/50 likelihood of success or failure on the Dexterity save). Series: Dungeons & Dragons Hardcover: 256 pages Publisher: Wizards of the Coast (May 29, 2018) Language: English ISBN-10: 0786966246 ISBN-13: 978-0786966240 Product Dimensions: 8.5 x 0.7 x 11.2 inches. report. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. As for the duergar despot’s other spells—well, they’re less clear-cut than misty step. The duergar warlord, like the common duergar, is a brute, but a much tougher brute. (In contrast, if the duergar kavalrachni attacks, both the steeder and the rider become visible.) Duergar xarrorn are brutes that will engage enemies in direct melee if they don’t have duergar stone guard to block for them. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. Since Mordenkainen's didn't give any artwork for the Duergar Despot, Duergar Screamer and Duergar Hammerer has anyone seen any art that would be similar to the idea for these creatures? It lasts for the duration. 978-0-7869-6624-0. https://www.google.com/amp/s/www.sageadvice.eu/2015/04/10/invoke-duplicity/amp/. The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, Duergar Tactics: Mordenkainen’s Duergar, Part 2, https://www.sageadvice.eu/2014/09/18/super-jump/, https://www.sageadvice.eu/2016/04/29/what-happens-when-jump-gives-a-jump-distance-greater-than-walking-speed/, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. Jump, alas, does not have a Disengage action built into its effects, and the duergar soulblade is already using Invisibility to gain advantage on a second attack roll; it’s not available for evacuation. In total darkness, against creatures without darkvision, duergar don’t need Invisibility or true strike to gain advantage on their attacks; they have it by default. Here’s the house rule I’ve settled on: Applying this rule to the duergar despot, it makes its skill checks to recognize opponents’ spells before they take effect at +2, with disadvantage. Interestingly, not all the duergar in Mordenkainen’s Tome of Foes possess Enlarge and Invisibility. Factions represent the players in these conflicts. They have two offensive actions: Fire Lance, a standard melee weapon attack with a long reach, and Fire Spray, an area effect with a standard 5–6 recharge that’s always used against at least two foes, never just one. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. It’s the threat of an attack, which the opponents do not want to be dealt. However, this sequence only works if the steeder mount is independent rather than controlled: a controlled mount can only Dodge, Dash or Disengage. Invisibility, meanwhile, is really useful only for either ambush or flight, since it’s a once-per-combat feature that’s disrupted by attacking, casting a spell or Enlarging. I looked for one and found nothing. A searchable D&D 5e creature list. While enlarged, the Duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength Checks and Strength Saving Throws with advantage. ), Round 4. So here’s a hypothetical duergar soulblade attack sequence, which begins at the same moment its other duergar allies initiate combat: Round 1. It’s enough, without asking him to speculate about house-rules (he’s addressed this a few times). In his travels to other realms and other planes of existence, he has made many friends, an… Duergar stone guard are essentially normal duergar, but tougher and better-armored, with the Phalanx Formation trait. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. Featured in Syfy’s “The Best Loot: A Dungeons & Dragons Gift Guide”! Flame Jet no longer has to be rationed down to instances in which it can strike three or more opponents. (Unless it’s also Enlarged—then it’s dishing out 4d6 + 3 damage! The implications are staggering. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Round 2. Mordenkainen’s Tome Of Foes Pdf. Jump increases these distances to 33 feet, 16 feet, 9 feet and 4 feet. In the sequence above, the duergar soulblade gets only two attacks, both with advantage, dealing 3d6 2d6 + 3 damage on each hit the first hit and 3d6 2d6 + 3 on the second. …or is that phrase merely meant to show that the ability may be interrupted by damage and benefit from abilities like the “War Caster” feat as actual concentration spells would be? Better to take one hit per opponent now than two or three hits on each of your opponents’ turns.). I really appreciate recognizing how deadly some of the combinations can be. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. In addition to Mordenkainen’s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence. This tradeoff is never worth it unless you weren’t going to use that first action to attack anyway.). The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, https://vignette.wikia.nocookie.net/forgottenrealms/images/0/03/DEMON-MOLYDEUS.jpg/revision/latest?cb=20181030041225, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. However, … The central question in running duergar—which otherwise are simple and straightforward brute fighters—is when to use Enlarge and when to use Invisibility, the complication being that Enlarge both breaks invisibility and takes an action to execute, preventing a duergar from attacking on the same turn. https://www.sageadvice.eu/2014/09/18/super-jump/. I’ve been a D&D player since before there were flumphs. (Gaining advantage is useful; the problem with true strike is that it consumes a full action to cast, so the caster gives up one whole attack action in order to gain advantage on another. The recharge suggests that Fire Spray is the preferred action whenever it’s available, and as long as a xarrorn isn’t Enlarged, it is. Thus, it has no reason not to Enlarge, regardless of the difficulty of the battle. (It doesn’t care whether its minions are affected by them. But an Enlarged xarrorn can do more damage with its Fire Lance as long as it has at least an 81 percent chance to hit. ISBN. Soulblade, a psionic melee weapon that deals bonus damage when the duergar attacks with advantage. Reviewing 5E D&D Monsters - Mordenkainen's Tome of Foes, Allip to Eidolons. Just as eruptions of magical energies and careless experimentation by incautious wizards have resulted in the creation of monstrosities such as the owlbear, the shambling mound, and the banderhobb, they’ve also produced fearsome mutations in the common pigeon. Buy We See It Differently on the DMs’ Guild. In contrast, what if it just stood there and dully swung its Soulblade for five rounds, neither seeking nor obtaining any source of attack roll advantage? I’m pretty sure you can’t end your turn in midair: https://www.sageadvice.eu/2016/04/29/what-happens-when-jump-gives-a-jump-distance-greater-than-walking-speed/ You have to have the movement to spend for the distance jumped. Xarrorn use the same criteria for Enlarge as regular duergar do, and they also turn invisible and flee when seriously wounded (reduced to 10 hp or fewer). Wouldn’t the phrasing “…(as if concentrating on a spell)…” under the Invisibility feature cause it to be treated as though it were cast as a spell? Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. A powerful mage like Mordenkainen might also trap his spell book with fun things like Fireball, Bestow Curse, and Planeshift, and perhaps it is written exclusively in Illusory Script, so any attempt to deactivate the traps via Dispel Magic automatically wipe the book. When mad, his eyes crackled with eldritch power.He later changed his hairstyle, favoring a bald head and a trimmed goatee. Those short, stubborn mountain delving-addicted fellows and their underground gray brethren the duergar. In the former case, to round out its Multiattack, it uses Flame Jet opportunistically. Mordenkainen's Tome of Foes is built from the writings of the renowned wizard from the world of Greyhawk, in which he gathered over a lifetime of research and scholarship. With this book, races and sub-races such as the Duelist, Guisse and other races became their first roles in the fifth edition of D&D. So let’s stick with it. No contest—true strike! The duergar mind master is the last of the CR 2 duergar, the one with the ability contour of a spellcaster but no actual spells. As I note in an earlier post, the break-even point for ordinary duergar is in the third round of combat. Required fields are marked *. Long time reader, first time poster. So, in order to avoid that potential attack, they refrain from performing actions that would cause it. It gains advantage from true strike, and having advantage also gives it an extra 1d6 force damage on a hit. This week there’s a sweet preview of the upcoming Mordenkainen’s Tome of Foes! This is a very good book, the depiction given and the story has been very much in the design. Many were also thinner than their dwarven brethren. The Mordenkainen’s Tome of Foes is full of rich knowledge, enabling you to enrich your character with rich knowledge in classic races such as elves and dwarves. During his travels to other realms and other planes of existence, he made … Of course, having said that, now I’m going to bring up an exception. I’m getting a little ahead of myself in sharing this conclusion, because I haven’t talked about two of the duergar soulblade’s other “spells” (really psionic abilities), jump and hunter’s mark. That's RAW for wizard spellbooks. In … Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. It also doesn’t bother countering 1st-level spells, and its chances of countering spells of 4th level or higher are so poor that it doesn’t bother trying to counter them, either. In this case, its Multiattack is its core offensive feature, allowing it to make either two melee attacks or one melee attack along with one use of Mind Mastery. Both spells are concentration, so would that mean choosing between the effects of Hunter’s Mark or True Strike on the third turn before they make their first attack of the combat? Make that three minis - we also need a clear plastic one to represent an invisible Duergar. I should point out that the Despot’s psionic save DC seems to be miscalculated. Contents1 Mordenkainen’s Tome Of Foes Pdf Download1.1 Mordenkainen’s Tome Of Foes Pdf Contents:2 Mordenkainen’s Tome Of Foes PDF Description2.1 Mordenkainen’s Tome Of Foes Book Review (Amazon)3 […] One of the subtleties of fifth-edition mounted combat is that if a controlled mount provokes an opportunity attack, the attack may target either the mount or the rider—but if the mount takes the Disengage action, it exempts both the mount and the rider from opportunity attacks, since the rider is moved out of its opponent’s reach by its mount’s movement, not by its own. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! Although the hammer/javelin attacks are listed first, the order of the Multiattack isn’t strictly specified, and using Enlarge before attacking is a no-brainer. Its running long jump distance is 11 feet, its standing long jump distance 5 feet, its running high jump distance 3 feet, and its standing high jump distance 1 foot. The Wizard D & D team has given its complete contribution. Mordenkainen's Tome of Foes PDF, (Free Download) October 23, 2020. In fact, only four of the seven duergar variants in Mordenkainen’s have these two features, and one of them has Invisibility on a 4–6 recharge, resulting in a big increase in the breadth of its usefulness. While in midair, it casts true strike as an action and uses Create Soulblade as a bonus action. Force. At first glance it certainly seems useless given the DC 12 save, but that’s looking at it with the assumption that it’s meant to be used on the PCs. When he uses phrases like “this feature is awful because of its low DC”, I hope DMs don’t need further information on how to make that ability more relevant. This allows a rider-mount pair to approach invisibly, the steeder mount to attack with advantage, then the kavalrachni to make its first attack with advantage as well. The Duergar Invisibility feature is no different, though they can be Enlarged and Invisible if they Enlarge first. What we need for the Duergar is a pair of minis - one regular sized and one to represent the enlarged Duergar. Duergar soulblades are the shock troops, relying on their high Dexterity for both offense and defense. It’s a straight-up waste of an action in any circumstance save one: as part of an ambush. In lieu of the standard duergar’s Enlarge, the mind master, hilariously, has Reduce—with a handy clause in the description of its Mind-Poison Dagger which ensures that it still does the same amount of damage despite having shrunk to the size of a toothpick. They defeated him with Tasha’s Hideous Laughter, which really pushed my voice acting skills to the limit! If they’ve used their Shared Invisibility to attack, they need something to enhance their retreat, such as a mount that can Disengage on their behalf. Let’s suppose that out of five attacks, the duergar soulblade gets to apply hunter’s mark damage on two hits but loses its third use to broken concentration. The duergar hammerer is an unlucky duergar imprisoned inside a device whose function is to destroy objects and structures, and that’s what it does, without subtlety or complexity. It’s just a feature that consumes an action. For example the Stone Guard would hold the front line against PCs whilst Soul Blades use their invisibility to get into position to attack the PCs back line, they then use the jump based attack sequence described above (which is too cool not to use in my opinion) to attack and ranged/spell-slingers the PCs might have? Learn how your comment data is processed. However, an independent steeder mount, being a predator that doesn’t like it when prey fights back, is liable to nope out prematurely, when it’s only moderately wounded (reduced to 21 hp or fewer). That’s how they came across to me, definitely. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this … With Intelligence 15, a mind master is smart enough to know not to bother using this feature in open combat. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. Can you cite a ruling on this? So which one’s better? For one thing, they don’t have the staying power: duergar soulblades have only 18 hp, vs. the standard duergar’s 26 hp. Now, usually when a monster has a Multiattack and an area-effect ability, the area-effect ability consumes a full action and must be compared and contrasted with Multiattack head-to-head. Duergar aren’t walking encyclopedias, but they know which other humanoid species have darkvision and which don’t. 1 comment. (The entire book needed another month of proofreading, plus that month could be used to provide us with art for the cyborg Dwarves since they’re unique to 5E). But let’s be hard-nosed and compare the damage it deals to the lesser elegance of a straight fight. Thus, a kavalrachni retreats not only when it’s seriously injured (reduced to 10 hp or fewer) but also when its steeder mount is seriously injured (reduced to 12 hp or fewer). Shock troops get in, wreck face and get out. < index > < info > < name >Mordenkainen’s Tome of Foes < description >This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. Next: the duergar mind master, warlord, despot and constructs. Thus, the prone target remains within reach of Stomping Foot, on which the duergar despot now has advantage. This quirk is that Shared Invisibility allows a steeder mount to make an attack without disrupting the invisibility of the duergar riding it. Here ya go: https://vignette.wikia.nocookie.net/forgottenrealms/images/0/03/DEMON-MOLYDEUS.jpg/revision/latest?cb=20181030041225. Beyond these simple directives, neither hammerers nor screamers possess any target selection criteria, any self-preservation impulse, any ability to adapt or any independent judgment whatsoever. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom checks that rely on sight. The duergar soulblade, hiding out 40 feet away from where the action is going to occur, casts jump on itself. Once again assuming a target with AC 15, the mind master has a 55 percent chance to hit normally and an 80 percent chance to hit with advantage on the roll. Thus, those intermediate steps aren’t necessary—even jump isn’t necessary, really, because they don’t have to start at a distance to avoid engagement long enough to cast true strike. In addition to Mordenkainen''s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence. Thus, the more likely a fight is to drag out—in other words, the more evenly matched the two sides—the greater the benefit of Enlarge. I feel you’re doing a slight disservice to Hammerers and Screamers: Yes they are mindless constructs, but they’re designed to follow orders. Round 5. This trait merely gives the duergar despot an incentive to stay in melee reach of as many enemies as possible. Jump to: navigation, search. Against two, it’s better than Stomping Foot against any target, prone or no. Against two melee opponents, it uses Iron Fist once and Stomping Foot once against each. These Star Spawn arrive and appear on the material plane in the wake of a comet, or maybe summoned by cultists and warlocks that guide the Star Spawn to the material plane. Duergar Resilience. Shared Invisibility gives the kavalrachni ambush potential; regular duergar usually use their Invisibility to retreat rather than to attack, but a quirk of the Shared Invisibility feature, combined with steeders’ mobility, makes invisibility less necessary for a fleeing kavalrachni. From publisher blurb: Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. With Mordenkainen’s Tome of Foes, races and subraces like gith, duergar, and more become playable as characters for the first time in fifth edition D&D. 5E's version of the Star Spawn are slightly similar, being heralds and minions of Elder Evils that are unable (or are unwilling to) enter the Material Plane. For 5e you can explore Volo's Guide to Monsters, Mordenkainen's Tome of Foes and Xanathar's Guide to Everything. This involves sacrificing two whole rounds though, so it’s not likely to be worth it unless the duergar have successfully concocted an ambush. This bonus Hide action, not Invisibility, is the mind master’s strongest source of advantage. The Soulblade runs into the same logjam as with true strike. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. Then it completes its movement, lands next to an opponent and uses its action to attack with its Soulblade. “Up to” includes zero. Controlled steeder mounts stay in the fight as long as their riders need them to. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction. save. That’s brute style. (Disengaging is pointless—duergar are too slow to avoid being chased down. Most importantly, it gains these benefits at no penalty to its speed, so it can scamper around, Hiding behind rocks, and pop out to stab confounded foes with its Mind-Poison Dagger. Post was not sent - check your email addresses! I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. And the choice is a no-brainer: hunter’s mark confers an extra 1d6, but Invisibility confers advantage and an extra 1d6. Mordenkainen's Tome of Foes is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2018. Print (hardcover) Pages. Ideally, this finishes the fight. In other words, the jump spell is usually only useful if you Dash during it. This time around we're covering the third quasi-bestiary sourcebook for Dungeons & Dragons 5th Edition, Mordenkainen's Tome of Foes. A Trickery cleric must concentrate on their Channel Divinity option to get an illusory double, which will vanish if they cast a concentration spell (and vice versa, if the concentration spell is cast first). However, if someone knocks you prone in the middle of that long-distance jump, and you don’t have the ability to hover, you’re going to fall down to the ground. The threat of an action in any circumstance save one: as part of an attack, which the kavalrachni. Casts hunter ’ s zone of control, the jump assault compares favorably still falls short but at is! More to the death, but tougher and better-armored, with females also the., bringing these two powers into the mix is going to occur, casts jump on.! 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